It's heavily weighted toward co-op play.Ī growing trend in video games is to have everything geared toward some form of multiplayer. Monster Hunter: World is best played with friends.
Give me Dragon's Dogma any day of the week over this. It's fine, I suppose, but it ought to be much, much better. There are some cool weapons and some cool moves (I dig the Insect Glaive and its vault jump quite a bit) but overall I just don't really care for combat in this game. That's only made tolerable by the fact that your enemies are usually so gigantic it doesn't matter how poor hit detection is. Compared to the Souls games, Monster Hunter: World has floaty, clunky, irritatingly imprecise combat. Second, because Dark Souls combat didn't just borrow from Monster Hunter, it vastly improved upon the series' combat.
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First, Monster Hunter games predate Dark Souls. If anything, From Software borrowed from Monster Hunter when the studio developed Demon's Souls and the later Souls games. I've seen people erroneously compare this game to Dark Souls. That's wrong for two reasons. As Paul Tassi notes, that can feel a bit laborious. This isn't a game about going out and finding better loot, it's a game about going out and finding better stuff to craft better gear with. If this sounds tedious to you, you might want to try out a more straightforward monster-hunting game like Shadow of the Colossus, which is a much more minimalist experience. Such is the case with Monster Hunter: World. You go forth and hunt down dinosaurs and dragons and other beasts, kill them, harvest their parts (and gather other resources) then bring them back to the base and craft them into upgrades or better gear. A lot of games are all about grinding your way to higher levels and better loot. I have my reasons, and none of them are because I think the game is "bad" necessarily. I've played one other Monster Hunter game before- Monster Hunter Tri on the Wii-and while I find World to be better in just about every way possible, I still can't get into the game.